“We cannot predict the future, but we can create it by starting with it now”

Which problem is solved?

The use of the latest digital technologies is largely uncharted territory for vocational education and training (VET). Trainers and VET teachers require digital skills to correctly assess the pedagogical added value of these technologies.

New technologies such as Augmented Reality (AR), Virtual Reality (VR) and 3D Printing provide a great potential to enrich existing teaching and learning scenarios. For that, relevant experiences and lessons learned for the application in practical training settings are necessary. These requires tailor-made and structured qualification offers that are geared towards the current and future situation of teaching personal and learners.

DIGI4VET developed, piloted, and evaluated industry and craftsmanship-specific qualification offers for the training of personnel in the fields of chemistry, painting trade, and floristry. This is supplemented by the testing of corresponding teaching and learning scenarios enriched with AR, VR, and 3D printing. DIGI4VET thus contributes to a vocational training 4.0 in the context of Industry 4.0, Craftsmanship 4.0, and Trade 4.0.

How is the problem solved?

  • Provision of pedagogical guidelines for the pedagogical induced use of AR, VR, and 3D printing in practical training
  • Development of a structured blended learning qualification offer for (company) trainers, with the aim of integrating AR, VR, and 3D printing into existing teaching and learning settings
  • Best practice manual for the use of AR, VR, and 3D printing in vocational training in chemistry, painting trade and floristry

Project duration

September 2018 to August 2021

Project partners