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  • IO 4 Painters
CoursesIO 4 Painters
  • Module 1 8

    • Lecture1.1
      Why Virtual Reality 30 min
    • Lecture1.2
      AR, VR, MR and XR 30 min
    • Lecture1.3
      Integrating VR into teaching and learning 30 min
    • Lecture1.4
      VR and BIM 30 min
    • Lecture1.5
      VR hardware 30 min
    • Lecture1.6
      VR software 30 min
    • Lecture1.7
      Creative Commons 30 min
    • Quiz1.1
      Quiz 1 7 questions
  • Module 2 7

    Aim and learning objectives This module explores potential uses of VR for marketing in the painting trade. At the end you will be able to: • Understand how VR can be used in marketing painting • Put together an outline marketing plan that uses VR • Develop a training session on marketing using VR.

    • Lecture2.1
      Why VR for marketing the painters trade? 30 min
    • Lecture2.2
      Marketing with VR: AIDA 30 min
    • Lecture2.3
      Marketing options using VR 30 min
    • Lecture2.4
      Developing a marketing plan 30 min
    • Lecture2.5
      Developing a marketing activity using VR 30 min
    • Lecture2.6
      Developing a training session for painters on marketing using VR 30 min
    • Quiz2.1
      Quiz 2 3 questions
  • Module 3 6

    • Lecture3.1
      Training design using virtual reality 30 min
    • Lecture3.2
      Options for using virtual reality 30 min
    • Lecture3.3
      Integrating VR into a lesson plan 30 min
    • Lecture3.4
      Example Filling walls 30 min
    • Lecture3.5
      Example Painting a wall 30 min
    • Quiz3.1
      Final Quiz 5 questions
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    Prev Developing a marketing activity using VR
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    IO 3 Florists

    IO 3 Florists

    Free
    IO 4 Painters

    IO 4 Painters

    Free
    Teaching and course design with digital technologies

    Teaching and course design with digital technologies

    Free
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