IO 4 Painters
Aim and learning objectives
Are you curious about to use Virtual Reality (VR) in painters trade?
In the first module of the craftsmanship specific course you will learn more about it.
Imagine your learner or employee struggles to prepare a wall for painting correctly and on time. With VR you can enrich the training and practice over and over again.
We present to you experience-oriented education, whereby the technology will complement the didactics.
- Lectures 18
- Quizzes 3
- Duration 50 hours
- Skill level All levels
- Language English
- Students 9
- Assessments Self
Aim and learning objectives This module explores potential uses of VR for marketing in the painting trade. At the end you will be able to: • Understand how VR can be used in marketing painting • Put together an outline marketing plan that uses VR • Develop a training session on marketing using VR.